As the new series of AI 101 continues I take a look at behaviour trees – arguably the dominant AI technique in AAA games – and tell you how they work.
If you’re interested in learning more about behaviour trees here are some links to some resources you might find useful:
Chris Simpson: “Behaviour Trees for AI – How They Work”
Alex Champandard: “Understanding Behaviour Trees”
Epic Games: “Behaviour Tree (Unreal Engine 4 Documentation)”
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Games in this episode (in order of appearance):
Far Cry Primal
Tom Clancy’s The Division
Spec Ops: The Line
Ghost Recon: Wildlands
Batman: Arkham Asylum
Soundtrack for this episode is “Twilight Metropolis A” and “This is My City” by TeknoAxe under the terms of a Creative Commons 4.0 license.